﻿using Ninject.Modules;
using ReAnimation.Graphics.Handlers.TwoAtomsSelect;
using ReAnimation.Graphics.Handlers;

namespace ReAnimation.Modules
{
    public class SelectionHandlersModule: NinjectModule
    {
        public override void Load()
        {
            Bind<ITwoAtomsSelectHandler>().To<TwoAtomsSelectHandler>();
            Bind<IMoleculeTransformHandler>().To<MoleculeTransformHandler>();
        }
    }
}
